All Aboard the #KARDS Pain Train – What I’m Playin’ 27

All aboard the Pain Train this week.

The payoffs in this deck are Elites, yes, but the core of this one is standard/limited and there are substitutions available.

The Panzerzug 61 BP42 is one of my favorite cards in all of Kards, so I just had to make a deck featuring the Pain Train.

Help the site/podcast

KARDS Version

This was constructed and recorded on the 0.9.19 build of KARDS – Card text/cost/rarity may have changed since publication.

Deck List

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full-on Aggressive
  • Frontline Favoring Aggressive
  • Midrange
  • Frontline Favoring Control
  • Full-on Control
  • Tempo
  • Combo
  • Ramp

Major Power (Cards)/Ally (Cards) – Germany (29)/Britain (11)

Orders/Units/Countermeasures – 17/22/0

  • 0 Kredits – HQ (Tripoli), 1
  • 1 Kredits – 4
  • 2 Kredits – 7
  • 3 Kredits – 12
  • 4 Kredits – 7
  • 5 Kredits – 3
  • 6 Kredits – 3
  • 7 Kredits+ – 3

Standard, Limited, Special, Elite


  • Blackout x1
  • Stug III-F x4
  • Sudden Strike x3
  • Panzer 38t x4
  • Nebelwerfer 42 x3
  • Panzer III-J x2
  • Tactical Strike x3
  • Enigma x2
  • Admiral Hipper x1
  • Panzer IV F2 x3
  • Panzerzug 61 BP 42 x1
  • Leopold x1


  • Monty x1
  • AA Barrage x2
  • P-40 Kittyhawk x1
  • Naval Power x4
  • RAAF Lightning F-4 x2
  • Lancaster B. III x1

Card Gallery


This deck is just irritating for opponents. Everything in this deck pins, bounces, destroys, draws, adds to deployments, or does extra damage.

Opening Hand

Unlike some of the other decks we have played, this one isn’t all that reliant on the starting 4 or 5.

As long as we have cards in our hand that cost 3 or less they are worth keeping to start things off.

Turns 1-6

There are very few Turn 1 plays in this deck, but don’t worry, if we fall behind on the battlefield there are tons of ways to catch-up.

The Stug III-F is a curve filler and it is fine to drop one on Turn 2. At worst, it soaks up a removal order, but, at best, the 3 defense/tank destroyer damage turns into a 2-for-1.

Here is where our gameplan is tougher to capture in words other than, “mess with the opponent.”

Naval Power, Sudden Strike, Monty, and Tactical Strike are all very high-value options.

This deck loves the Enigma too. Bouncing all of our opponent’s cards back into their hands just gives the code machine more available draws.

I will continue to maintain that a Turn 6 Panzer IV F2 can be backbreaking for some opponents. A semi-Sudden Strike/Naval Power strapped onto a 5-5 tank is very, very good.

Turns 6-12+

There are four gameplay patterns at the higher kredit-levels that are important to keep in mind.

First, use the RAAF Lightning F-4 with its unconditional bounce ability in combination with AA Barrage or the Panzer IV to gain, well, just all of the tempo. Don’t forget to get an attack in with the Lightning first if it can survive before the self bounces too.

Second, Leopold is great. It is the ultra mess-with-the-opponent card. The best time to use the giant cannon is when it will force the opponent to discard beyond just sending everything back to the opponent’s hand.

Third, the Panzerzug 61 BP 42 – The Pain Train – is expensive, crazy, and almost impossible for most opponents to recover from if it gets into the frontline.

Finally, the Lancaster III. B is our killing blow. There are very few bombers with blitz and this thing completely destroys our opponent’s hand. If we have played our bounce cards correctly then we can strand almost everything in our opponent’s hand and finish things off.

Video Replays

Standard/Limited Only

There are a bunch of special and elite cards in this one, but I think there is a more budget-version of this deck out there.

Take Out — Put In

Monty x1, P-40 Kittyhawk x1, Lancaster B. III x1 — Blackburn Skua Mk II x3 – The Skuas aren’t as high impact as the rarer cards, but the deployment ability is similar for pinning and damaging plus it is cheaper than the bigger bomber.

RAAF Lightning F-4 x2 — 17 Pounder x2 – The artillery isn’t as disruptive as the Lightning, but it does enough that it can hold the spot until you can craft the planes.

Enigma x2, Admiral Hipper x1 — Blackout x3 – While Blackout was nerfed recently it still a pretty effective irritation card plus it draws a card for a single credit which is very helpful.

Panzerzug 61 BP 42 x1 — Panzer III-J x1 – The Pain Train is hilarious and huge, but the limited-issue Panzer is cheaper, quicker, and easier to use.

Leopold x1 — Panzer IV-G x1 – Leopold is almost impossible to replace, but the biggest standard-level German tank will soak up some opposing cards.


This is another a pretty expensive deck, but feel free to use your elites as you see fit. Just remember, mess with that opponent.

Thank You

That is going to do it this week, if you have questions or feedback feel free to send them to, reach out on Twitter @KARDSPodcast, or hit me up on the Discord channel.

If you like our content please consider supporting us on Patreon.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s