Still Playin’ #KARDS on a Budget – What I’m Playin’ 24

Last week, we tried our hand at playing a Soviet-British deck with only three limited cards in our deck.

This time around we are using the same factions, but we are going with a few more limited cards. This one rewards tight play, is competitive, and remains budget-friendly.

Also, some hat tips for this week’s deck. First, Reddit user and Stream chatter Xiao Jyun and then Reddit user CrabClawAngry. The former made the good case for Bloody Sickle and Katyusha being non-intuitive, but crucial, anti-burn cards for budget decks during the weekly stream, while the latter put together a nice Reddit post on cheap combos for Kards beginners (one of which you will see here).

Help the site/podcast

KARDS Version

This was constructed and recorded on the 0.9.16 build of KARDS – Card text/cost/rarity may have changed since publication.

Deck List

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full-on Aggressive
  • Frontline Favoring Aggressive
  • Midrange
  • Frontline Favoring Control
  • Full-on Control
  • Tempo
  • Combo
  • Ramp

Major Power (Cards)/Ally (Cards) – Soviet (28)/Britain (12)

Orders/Units/Countermeasures – 20/19

  • 0 Kredits – HQ (Stalingrad), 5
  • 1 Kredits – 3
  • 2 Kredits – 11
  • 3 Kredits – 13
  • 4 Kredits – 2
  • 5 Kredits – 6
  • 6 Kredits – 0
  • 7 Kredits+ – 0

Standard, Limited, Special, Elite


  • Bloody Sickle x4
  • Katyusha x3
  • From the People x4
  • Yak 3 x3
  • The Hammer x1
  • 84th Infantry Regiment x4
  • Arctic Convoy x1
  • T-34-85 x4
  • T-34 1942 x3


  • The Desert Rats x3
  • Naval Support x3
  • Supply Drop x1
  • 26 Engineer Regiment x3
  • Naval Power x2

Card Gallery


This deck has some similar attributes to last week’s entry – the Soviets have good standard and limited removal orders and tanks – but this time we are building around the sneaky powerful Naval Support.

This deck rewards tight play. Fancy play syndrome and silly mistakes are punished mightily with this list (watch the videos below for evidence).

Opening Hand

For the most part, we want to see removal in our opener (for our purposes, Katyusha is removal in the opener).

We like Supply Drop and the 26 Engineer Regiments, but they go back into the mix because we want to see them later on.

The tough calls are the T-34s and the Yak 3s. Check your opponent’s HQ to guide this decision – if aggressive, I put them back, if controlling, then I keep them.

The last thing to keep in mind, if you are up against a burn opponent then the 84th Infantry Regiment is a good friend to have early on.

Turns 1-6

The first couple of turns are made for taking out some early threats from the opponent while building up your hand. If you can pass for the first turn or two then that helps out a lot.

Other than that, this deck is very tactical and not as strategic as some of the other offerings on What I’m Playin’. Some games it requires you to be able to adapt on the fly.

If there is an opportunity to drop an early Yak 3, get a Naval Support on it, and start peppering the opposing HQ, you can steal some games. If you can get the 84th Infantry down and run it up to the front and drop the Support on it for a surprise 8/8 that can work as well. I suggest making sure that you can get at least one attack in with a Naval Supported unit when you play it. Hard removal (Sudden Strike on an 84th) or bounce orders (Naval Power) really rain on the parade.

If neither of the above is an option then I tend to go with a T-34-85 on Turn 5. It is the best standard tank in the game and it can be a source of multiple (much needed) draws.

Turns 6-12+

Overall, a lot of our units are really tough to deal with and present our opponent with a lot of problems. One thing to keep in mind, without Naval Support, our biggest hitters are our T-34s, so, treat them well.

However, we have a few tricks up our sleeve.

Naval Power can work against opposing units. In one of our gameplay videos below you can see how it can neuter damaged panzers and make our T-34s almost untouchable.

A Supply Drop on a T-34-85 is fun. A 5/9, Heavy Armor 1, that draws when targeted by orders is very difficult for a lot of decks to deal with. Don’t be afraid to move a juiced up T-34-85 up to the frontline either. It will force your opponent’s hand…pun intended.

A Katyusha on the field, plus a 26 Engineers (a Cup of Tea on a 2/2 body), and a Naval Support is a free 3-4 damage per turn on anything on the field.

Or there are the 84th/Yak 3 and Naval Support shenanigans that we talked about before.

If you can play this deck smart, know what is left in your pile, and make good tactical decisions this can be competitive. There is no single combination that we absolutely need, but we need to play the ones we find well.

Finally, as with our build, last week, B-17s and other big bombers are tough for us so end the game when you can.

Video Replays

After playing the commentary video, I was kicking myself for making a silly mistake in game three. All that means though is that I got up the next morning, fired everything up, and did another set of three games with this one in action. No commentary, but some very interesting gameplay none the less.

No commentary


Standard/Limited Only

This deck feels pretty good as is, but there are a few little spots where even the limited cards can be morphed into standard-level cards.

Take Out — Put In

The Hammer x1 — T-34 1942 x1 – The Hammer is sometimes a dead card for us so it can be worth putting an extra threat in that slot.


There are many different ways you can build a Naval Support style deck some other cards to consider are Argyleshire Highlands, 5th Brigades, Churchill MK IV, Swordfish Mk I, HMS Illustrious, Gladiator Mk I, and many others. However, for this version, there are some upgrades that I would consider.

Take Out — Put In

Arctic Convoy x2 — Workers Unite x2 – Sure there are times that we want to get more units in our hand, but the extra kredit slot and cards from the special are far superior (especially with the new kredit cap rule).

Naval Power x2 — Grenadier Guards x2 – The Guards have a ton of raw power and they play right into the gameplan. If you are running into a lot of burn decks the Naval Power might be the way to go.

Yak 3 x3 — KV-1 1941 x1, I-15 Chaika x2 – The KV gives this one another angle of attack against an opponent and the I-15s have huge value attached to them. Both also have nice high defense numbers.

T-34 1942 x1 — 6th Airborne Guards x1 – A beefy infantry unit that brings a tank with it is a pretty good upgrade to just the lone T-34.

Thank You

That is going to do it this week, if you have questions or feedback feel free to send them to, reach out on Twitter @KARDSPodcast, or hit me up on the Discord channel.

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