Playin’ #KARDS on a Budget – What I’m Playin’ 23

We have had lots of fun with Special and Elite cards (rightly so), but this week we are playing on a budget.

That doesn’t mean we are playing a bad deck, it just means that we are playing a deck with only 3 limited cards in it. The rest are standard.

This is not the only budget deck out there (Burn, Self Destruct, Control), but I did find that most of my budget builds were made from a Soviet core that I used in this deck. I do plan on exploring more budget builds in the future.

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KARDS Version

This was constructed and recorded on the 0.9.14 build of KARDS – Card text/cost/rarity may have changed since publication.

Deck List

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full-on Aggressive
  • Frontline Favoring Aggressive
  • Midrange
  • Frontline Favoring Control
  • Full-on Control
  • Tempo
  • Combo
  • Ramp

Major Power (Cards)/Ally (Cards) – Soviet (28)/Britain (12)

Orders/Units/Countermeasures – 17/22

  • 0 Kredits – HQ (Stalingrad), 5
  • 1 Kredits – 0
  • 2 Kredits – 8
  • 3 Kredits – 16
  • 4 Kredits – 0
  • 5 Kredits – 8
  • 6 Kredits – 3
  • 7 Kredits+ – 0

Standard, Limited, Special, Elite


  • Bloody Sickle x4
  • From the People x4
  • T-70 x4
  • The Hammer x3
  • 84th Infantry Regiment x4
  • T-34-85 x4
  • T-34 1942 x4


  • Convoy HX 175 x2
  • Baluch Regiment x3
  • Naval Power x4
  • Spitfire Mk V x3

Card Gallery


This deck struggles going deep into the game and is sorely hurt by fancy play syndrome. While everyone else is trying to do crazy things we are simply playing solid cards all the time, destroying our opponent’s threats or protection and presenting threat after threat.

Opening Hand

We love to be on the draw with this deck. The extra card seems to make a difference.

However, T-70s, Bloody Sickle and From the People are the ones that we want to see as early as possible.

The T-70s can play defense or solid offense, that is a nice package for a 2-drop.

Turns 1-6

On Turn 1, if you can pick off a unit with a Bloody Sickle, go for it. The 2-for-1 is invaluable.

On Turn 2, a T-70 or a From the People are good choices.

Turn 3 is important. This is the point to take stock in what your opponent is up to. Check the opponent’s HQ and battlefield presence.

If you are playing against a slower opponent then move the T-70s aggressively and attack to put some pressure on your opponent – three damage per turn adds up quickly. If you are playing an aggressive opponent then Baluch Regiments, Naval Supports, or 84th Infantry Regiments are the way to go to help stabilize both your HQ health and protect it thereafter.

The Hammer is the only limited card in this deck, is live on Turn 3, and it is great at getting rid of nearly all ground threats.

However, the one thing we are a little bit light on in this deck is card draw. We actually made some changes in the deck on stream (see below) to account for this. A T-34-85 on Turn 5 helps with some card draw duties since it presents a big body for our opponent to deal with and its ability helps us draw.

Turns 6-12+

Similar to Turn 3, Turn 6 offers another choice point. Sometimes it is best to drop a Spitfire, hopefully under the guard of an 84th Infantry Regiment, while other times a Baluch and an 84th Infantry are needed to shore up the defenses.

It is easy to forget how powerful a Spitfire is. A 6-6 fighter is a lot for a lot of decks to handle and if it is protected then it can get in for 12 damage without much of a challenge most of the time.

While an opponent is worried about the plane then T-34 1942 start to come online on Turn 7 (5 to deploy and 2 to move) to present further threats.

The best piece of advice I can offer is to be conservative with units and cards at this point in the game. It is enticing to drop two T-34s or Spitfires in a single turn, but with the lack of card draw in this deck a single Spitfire and a single T-34 represent more than enough damage – the combined 11 power is a two-turn clock most of the time – to make the opponent focus on those units and give you a few turns to draw.

However, once B-17s, TBF1-Avengers, multiple Churchills, or Commando packages get revved up this deck does get outclassed. So, if you have a chance to end the game, do it.

Thanks to Primus Pilus and his stream for testing and proving that the big fellas eat us up – Check out his stream here.

Video Replays

We also played this one stream earlier this week. We lost to a discard deck and some tricked out decks, but otherwise held our own.

Standard/Limited Only

This deck only has 3 limited cards in it. The rest are standard…still…

Take Out — Put In

Spitfire Mk V x3 — Spitfire Mk Ia x3 – If you don’t have the bigger Spitfire the smaller version works.


Here is where you can go wild. Feel free to substitute in your specials or elites as you see fit.

Take Out — Put In

T-34 1942 x4 — Specials/Elites x4 – The blitz on these T-34s are good, no doubt about that, but in order to really use them to their fullest, they are 7 or 9 drops. There are some more powerful or cheaper things you can do at the higher rarities.

Thank You

That is going to do it this week, if you have questions or feedback feel free to send them to, reach out on Twitter @KARDSPodcast, or hit me up on the Discord channel.

If you like our content please consider supporting us on Patreon.

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