It has been a little while since we have offered up our takes on Kards cards.
I am still working on the Star Wars edition, but this week I have my ideas about how the Italians could be implemented into the game.
Before we go any further though, I don’t claim that these cards or this mechanics will ever appear in KARDS. This is a fun experiment of making some of our own cards since I am a fan of the game. I can’t say that these are necessarily 100 percent balanced either. I can’t say if 1939 Games even looks at this stuff. And, finally, I am not a coder, so I don’t know if these kinds of maneuvers are even feasible in a digital game (I come from a tabletop perspective).
TLDR, these are not real cards and/or mechanics.
If you would like to share your creations, or react to these, feel free to make comments below, send messages over to firstname.lastname@example.org or hit me up on the Discord. Just make sure to send along a little bit of a description of your card (text or video is cool) and talk about the thought process behind making it.
I wanted to make the Italians a relatively aggressive faction since – even though it seems counterintuitive – aggression tends to need more resources then control because aggressive decks go through their resources so quickly.
The main idea I had for Italy was to utilize HQ defense as a resource. There is a lot of manipulation of the HQ through the cards here both from deploying or abilities.
Ironically, I had actually made a lot of my Italian cards before Home Defense was released. I did want to steer clear of using that but it would be a cool card to partner with these (if they were real).
Up here at the Elite level, I wanted to make a good control finisher and a good aggressive helper. I think these get the job done.