We are playing every configuration of the British Commandos engine (No. 10 Commandoes, Crusader Mk II, Night Raid) possible – the British as the Major Power x4 (colors), the British as the ally x4 (unit/strategies), and a mono-British build. In other words, nine decks over two weeks.
This is the sixth installment of the series and we are constantly sweeping the battlefield of threats while building towards explosive multiple-order turns to win the game. I have to say that this is the most fun I have had with a Commandos deck so far.
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Finally, I am just using the cards that I have in my collection. I’m sure, there are other takes on this deck. I am just a guy with a collection and some ideas.
These decks were constructed on the 0.9.4 build of KARDS – Card text/cost/rarity may have changed since publication.
KARDSPodcast Deck Speed-o-meter (*Patent Pending)
- Full-on Aggressive
- Frontline Favoring Aggressive
- Frontline Favoring Control
- Full-on Control
Major Power (Cards)/Ally (Cards) – Japan (28)/Britain (12)
Orders/Units – 23/16
- 0 Kredits – HQ (Hsinking), 5
- 1 Kredits – 5
- 2 Kredits – 10
- 3 Kredits – 16
- 4 Kredits – 2
- 5 Kredits – 2
- 6 Kredits – 0
- 7 Kredits+ – 0
Standard/Limited regular text, Special bold, Elite bold and italic
- Deadly Duty x4
- Air Superiority x3
- 33rd Recon Regiment x2
- A5M4 Claude x3
- Tora, Tora, Tora x4
- Bombing Raid x1
- Code of Bushido x2
- Last Rites x1
- Ki-43 Hayabusa x4
- Naval Operations x1
- M6A1 Seiran x2
- No. 10 Commando x3
- Convoy HX 175 x4
- HMS Illustrious x1
- Crusader Mk II x2
- Night Raid x2
The ideal opening four is probably, 33rd Recon Regiment, Air Superiority, A5M4 Claude, Deadly Duty. You can throw in an extra Air Superiority for the best starting five.
The best play in this deck on Turn 1 is a 33rd Recon Regiment, hands down.
However, there are times when you won’t get this ideal set-up, so you can use Air Superiority to take out anything early on and then drop a Hayabusa on Turn 3. The Hayabusa is, arguably, one of the best Turn 3 plays for non-Special or Elite cards.
If you miss on the first two turns, then a Turn 3 Hayabusa into a Turn 4 Commando and Air Superiority can really help you catch up.
Crusader + Convoy HX 175, Commando + Commando + Claude + Deadly Duty, Commando + Last Rites, and many, many more combinations are great.
We are soft to Burn Decks with this one. It might be worth considering a Fortification or Long Range Recon, but you can see more on that below.
Once you get a Seiran on to the field, well, things get silly.
Tora, Tora, Tora becomes a very real threat.
If you have a Seiran then don’t be afraid to pop off a Code of Bushido either. If you use a Claude that is a 3 damage to everything play, if you use a Hayabusa that is 3 to everything plus 2 more to the HQ.
Plus, there are times when you will chain together huge turns. Don’t be afraid to use your Deadly Duty to keep the chain going and you can sweep entire battlefields or do 15+ damage to HQs in one shot.
As with the rest of our Commando week decks, the Crusader and Night Watch are Special, but also a big part of the fun. There are some substitutions that can be made to make it more budget friendly.
Take Out — Put In
M6A1 Seiran x2 — N1J1 Gekko x2 – The Gekkos are the standard version of the Seiran, so it is a straight-up trade while you build out your collection.
HMS Illustrious x1, Last Rites x1 — N1J1 Gekko x2 – Last Rites is a critical piece toward what we are trying to do in this deck, but if you don’t have them (wait until the newest updates go through before crafting) then you can go heavier on the +1 to orders damage.
Take Out — Put In
HMS Illustrious x1 — 85 Pioneer Company x1 – As I keep saying, this is an automatic upgrade if you have one.
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