Sweeping Commandos – What I’m Playin’ 17

Welcome to Commandos Week 2.

We are playing every configuration of the British Commandos engine (No. 10 Commandoes, Crusader Mk II, Night Raid) possible – the British as the Major Power x4 (colors), the British as the ally x4 (unit/strategies), and a mono-British build. In other words, nine decks over two weeks.

This is the sixth installment of the series and we are constantly sweeping the battlefield of threats while building towards explosive multiple-order turns to win the game. I have to say that this is the most fun I have had with a Commandos deck so far.

Before we get to it, If you like our content please consider supporting us on Patreon. If you would like to share a deck you have been working on, feel free to comment here, e-mail kardspodcast@gmail.com, reach out on Twitter @KARDSPodcast, or hit me up on the Discord channel.

And don’t forget to tell your friends to sign up for the KARDS Early Access and Discord at KARDS.com.

Finally, I am just using the cards that I have in my collection. I’m sure, there are other takes on this deck. I am just a guy with a collection and some ideas.

KARDS Version

These decks were constructed on the 0.9.4 build of KARDS – Card text/cost/rarity may have changed since publication.

Deck List

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full-on Aggressive
  • Frontline Favoring Aggressive
  • Midrange
  • Frontline Favoring Control
  • Full-on Control

Major Power (Cards)/Ally (Cards) – Japan (28)/Britain (12)

Orders/Units – 23/16

  • 0 Kredits – HQ (Hsinking), 5
  • 1 Kredits – 5
  • 2 Kredits – 10
  • 3 Kredits – 16
  • 4 Kredits – 2
  • 5 Kredits – 2
  • 6 Kredits – 0
  • 7 Kredits+ – 0

Standard/Limited regular text, Special bold, Elite bold and italic


  • Deadly Duty x4
  • Air Superiority x3
  • 33rd Recon Regiment x2
  • A5M4 Claude x3
  • Tora, Tora, Tora x4
  • Bombing Raid x1
  • Code of Bushido x2
  • Last Rites x1
  • Ki-43 Hayabusa x4
  • Naval Operations x1
  • M6A1 Seiran x2


  • No. 10 Commando x3
  • Convoy HX 175 x4
  • HMS Illustrious x1
  • Crusader Mk II x2
  • Night Raid x2

Card Gallery


Opening Hand

The opening hand for this one is kind of counterintuitive. If you have any Convoy HX 175s or Crusaders, you probably want to throw them back because you are going to drawing tons of cards later on.

The ideal opening four is probably, 33rd Recon Regiment, Air Superiority, A5M4 Claude, Deadly Duty. You can throw in an extra Air Superiority for the best starting five.

Turns 1-4

The best play in this deck on Turn 1 is a 33rd Recon Regiment, hands down.

A sneaky good play on Turn 2 is a Claude and then use the ability to move the 33rd Recon into the frontline.

However, there are times when you won’t get this ideal set-up, so you can use Air Superiority to take out anything early on and then drop a Hayabusa on Turn 3. The Hayabusa is, arguably, one of the best Turn 3 plays for non-Special or Elite cards.

If you miss on the first two turns, then a Turn 3 Hayabusa into a Turn 4 Commando and Air Superiority can really help you catch up.

Turn 5-8

Turn 6 is the magical turn for Commandos.

Crusader + Convoy HX 175, Commando + Commando + Claude + Deadly Duty, Commando + Last Rites, and many, many more combinations are great.

We are soft to Burn Decks with this one. It might be worth considering a Fortification or Long Range Recon, but you can see more on that below.

Turns 8-12+

Once you get a Seiran on to the field, well, things get silly.

Tora, Tora, Tora becomes a very real threat.

Each Kamikaze does 2 damage to the opposing HQ and draws a card.

If you have a Seiran then don’t be afraid to pop off a Code of Bushido either. If you use a Claude that is a 3 damage to everything play, if you use a Hayabusa that is 3 to everything plus 2 more to the HQ.

Plus, there are times when you will chain together huge turns. Don’t be afraid to use your Deadly Duty to keep the chain going and you can sweep entire battlefields or do 15+ damage to HQs in one shot.

Video Replays

Standard/Limited Only

As with the rest of our Commando week decks, the Crusader and Night Watch are Special, but also a big part of the fun. There are some substitutions that can be made to make it more budget friendly.

Take Out — Put In

Code of Bushido x2, Bombing Raid x1 — Naval Operations x3 – It is true that Naval Operations can’t go after the opponent’s HQ, but it has many uses in here if you can get a Seiran paired with it.

M6A1 Seiran x2 — N1J1 Gekko x2 – The Gekkos are the standard version of the Seiran, so it is a straight-up trade while you build out your collection.

HMS Illustrious x1, Last Rites x1 — N1J1 Gekko x2 – Last Rites is a critical piece toward what we are trying to do in this deck, but if you don’t have them (wait until the newest updates go through before crafting) then you can go heavier on the +1 to orders damage.


We are feeling pretty comfortable with the build that we have here, but there is certainly one missing piece.

Take Out — Put In

HMS Illustrious x1 — 85 Pioneer Company x1 – As I keep saying, this is an automatic upgrade if you have one.

Thank You

That is going to do it this week, if you have questions or feedback feel free to send them to kardspodcast@gmail.com, reach out on Twitter @KARDSPodcast, or hit me up on the Discord channel.

If you like our content please consider supporting us on Patreon.

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