The Make a Card series is moving a day just to make some room for changing schedules. Fret not, same fun, just a new timeslot.
While we have been exploring other factions that might be added to a game, I wanted to take a different course this time around with a new mechanic.
I was thinking of a version of this a few weeks back – ironically, right about the same time Cybernetic pinged me with a very similar idea – and have tinkered with the wording since them.
Lure – A unit (target or random) must move to the frontline or attack another target unit.
Before we go any further though, I don’t claim that these cards or this mechanic will ever appear in the game. This is a fun experiment of making some of our own cards since I am a fan of the game. I can’t say that these as necessarily 100 percent balanced either. I can’t say if 1939 Games even looks at this stuff. And, finally, I am not a coder, so I don’t know if these kinds of maneuvers are even feasible in a digital game (I come from a tabletop perspective). Overall, these are not real cards and/or mechanics.
If you would like to share your creations, or react to these, feel free to make comments below, send messages over to email@example.com or hit me up on the Discord. Just make sure to send along a little bit of a description of your card (text or video is cool) and talk about the thought process behind making it.
Since we are exploring a new mechanic only, I decided to make a vertical cycle of cards that embody the new idea.
I wanted to try a different spin on removal without actually removing an opposing unit.
While the mechanic kind of has a defensive bend to it, I also wanted to provide an aggressive option if used properly. This one can be used to help clear a path, if needed.
While pumping the attack power of a team is fun, I thought the British might be more into pumping defense. I think that it might have to go down to a +0/+1 in light of recent updates.
If used on a big-time unit, this could be a board sweeper. Plus, I ain’t afraid of no ghosts.