Upgrading the German Starter – What I’m Playin’ 7

This is it. The final entry in our upgrading the starter decks series.

You can jump over to previous entries here: USA, Japanese, Soviets, British.

The Germans are similar to the Americans since they are pretty versatile in terms of aggression or controlling the game. However, I would argue that the Germans are the most flavorful faction in all of Kards.

When in doubt when you are playing the Germans, there is probably a panzer that will fill in a role for you.

While we are upgrading, three things to keep in mind:

  • These are just recommendations
  • These are simple upgrades
  • These are geared toward ranks between Private through/to Lieutenant. At the higher levels, your collection will be big enough to do many other things.

As you grow as a player, your collection expands and you start crafting new cards feel free to move beyond these decklists.

If you pull some sweet special and elite cards then you should definitely tailor your decklists to playing them! They are fun and will help you win!

KARDS Version

This deck was constructed on the 0.8.28 builds of KARDS – Card text/cost/rarity may have changed since publication.

Ground rules

I am lucky enough to be in the game for a while now so I have been able to build a nice collection and reach the Field Marshall ranks.

With that said, I am going to set up some ground rules for these upgrades:

  • Use cards that new players have easy access to – standard and limited only
  • Make four different upgrades – 1 for each combination of Main Power + Ally
  • Try to make at least 1 aggressive build and 1 control build
  • Use at least 7 cards from the ally power

Time to roll dem panzers!

Ally – British

Decklist

Germany

  • Sudden Strike x3
  • Dive Bombing x4
  • Eagle Claws x4
  • Blackout x4
  • Tactical Strike x3
  • Panzer 38t x4
  • Panzer III-J x2
  • ME BF 109 E x3

Britain

  • Convoy HX 175 x3
  • For the King x2
  • The Desert Rats x2
  • Hurricane Mk II x3
  • Spitfire Mk Ia x2

Card Gallery

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full on Aggressive
  • Front Line Favoring Aggressive
  • Midrange
  • Front Line Favoring Control
  • Full on Control – This Deck

Plan

If you are into playing the Germans, I highly suggest crafting Sudden Stikes and Tactical Strikes early on. Both of those cards are extremely flexible and fit into nearly any flavor of German deck.

The plan for this pairing is to simply destroy anything that the opponent plays for as long as possible while building up card advantage whenever possible. The advantage might be virtual with multiple kills from an Eagle Claws, actual with Convoy HX 175, or a hybrid with Tactical Strike. Trying to get little edges with every decision is what control aims to do in almost any CCG out there.

Once the opponent’s hand is dust, drop a unit or two to finish the game off while they are top decking.

Some of our units play dual roles as finishers or kill orders – the Panzer 38ts, the Hurricanes and Panzer III-Js. Don’t be afraid to use these as quasi-removal orders. Both Panzers are probably going to be 2-for-1s since the 38t has its deployment draw and the III-J has its 5 hit points.

In the long run, though, we are trying to turn off some cards in our opponent’s deck by playing the minimum number of units we need. If you think your opponent is packing a mitt full of removal just keep your units in hand as long as you can. If you are in danger of getting overwhelmed early on, get those Panzers on the field and start mopping up infantry, you want to grind your opponent’s hand down to nothing.

The most fragile units we have are the Spitfires and BF 109s which are vulnerable for the turn they come in to play. If they can get through the turn they hit the field and become active both typically tend to be 2-for-1s like the Panzers (taking two orders or an order and a unit to kill) just keep an eye out for bigger opposing air forces, Burning Skies, or Sky Barons and play around them as needed.

Ally – Japan

Decklist

Germany

  • Blackout x4
  • Panzer II-A x4
  • 4. Pioneer Battalion x4
  • 1. Infantry Regiment x4
  • Panzer 35t x3
  • Sudden Strike
  • Panzer 38t x2
  • Panzer III-J
  • 10.5 cm leFH x4

Japan

  • Type 93
  • Akita Regiment x4
  • Mito Regiment x4
  • Ki-43 Hayabusa x3

Card Gallery

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full on Aggressive – This Deck
  • Front Line Favoring Aggressive
  • Midrange
  • Front Line Favoring Control
  • Full on Control

Plan

This is the breakneck, all-out HQ assault that these two factions lend themselves to.

Drop you early infantry on the field and flood the front as soon as possible. The 4. Pioneer Battalion plays a very critical role in keeping your units around to deliver more damage than they might typically.

You are probably going to have to craft a few Panzer 35ts because they offer a nice pop-up surprise attacker that requires very few resources to get rolling. If you can add in an extra Type 93 that would also be a good boon for this one because then each unit is packing even more of a punch.

The Blackouts are in here mostly for card draw so feel free to use those slots for further upgrades and changes.

The one thing that will throw a wrench in the plan is a beefy guard unit getting in the way. There are a few ways around this. Sudden Strike is the most obvious. However, running your units into that guard unit (especially the Japanese ones) will lead to the destruction effects that can push through the final points of damage.

The Hayabusas and 10.5cm leFHs are the finishers in this one and don’t be afraid to throw them into the fray either. The cannons do their job when deployed and the Hayabusas have a juicy destruction benefit.

Ally – USA

Decklist

Germany

  • Blackout x4
  • Panzer II-A x4
  • 4. Pioneer Battalion x4
  • Sudden Strike x3
  • 980 Volksgrenadier x4
  • Panzer 38(t) x4
  • Tactical Strike x2
  • Panzer III-J
  • Panzer 35t
  • Eagle Claws x3

USA

  • M4 Sherman x4
  • Corsair F4U-1C x2
  • 7th Regiment x3
  • Death From Above

Card Gallery

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full on Aggressive
  • Front Line Favoring Aggressive
  • Midrange – This Deck
  • Front Line Favoring Control
  • Full on Control

Plan

This is arguably the best combination for Germany in the lower and mid ranks. I am working with a version in the higher ranks as well.

The idea for this one is to mulligan into a hand that does one of two things. First, take the front line and hold it within the first three turns (Panzer II-A + 4. Pioneer Battalion) or secondly, blow up the opponents first few plays and then take the frontline in force (multiple Sudden Strikes and the aforementioned pair).

Once you have the front then you can start dropping bigger infantry in the midgame, drawing cards with 7th Regiments, Panzer 38ts and Shermans, sweeping out the opposing support line with Eagle Claws, sniping specific units with Tactical Strikes and then finishing things off with Corsairs.

This one is also very flexible for further upgrades with special/elite cards or changing the Corsairs over to ME BF 110s. The 110s spiral out of control in a hurry if you can get a solid frontline.

One card to work on crafting early is the 17th Regiment for the Americans. It is essentially a mini-USACE attached to a solid 2/3 infantry body and it can act as a spot 4. Pioneer Battalion in this build (maybe take out the 7th Regiments since they are a touch on the expensive side).

Ally – Soviet

Decklist

Germany

  • Panzer II-A x4
  • 4. Pioneer Battalion x4
  • Eagle Claws x2
  • Panzer 35t
  • Sudden Strike x3
  • 980 Volksgrenadier x4
  • Panzer 38t x2
  • Panzer III-J
  • 59 Panzergrenadier x2
  • Blackout x2
  • Reichsbank x2

Soviet

  • Bloody Sickle x4
  • From the People x2
  • BT-7 x4
  • T-34 1942 x2

Card Gallery

KARDSPodcast Deck Speed-o-meter (*Patent Pending)

  • Full on Aggressive
  • Front Line Favoring Aggressive
  • Midrange – This Deck
  • Front Line Favoring Control
  • Full on Control

Plan

This is the deck that really got me started in Kards.

The plan is to drop a few strong units in the early game, move up and hold that frontline, use your removal to clear a path as needed, and hammer away.

In my opinion, this is a really strong introductory step for new players because it teaches a lot about the small synergies that gives Kards its depth and strategy.

As with many of the other decks this week, the Blackouts and Reichsbank are primarily used for the card draw and to give a little bit of early game boosting and are good opportunities for upgrading.

I really got into the game competitively a few months ago when I put Germany and the Soviets together in an Iron From the North – Engima deck that was filled with standard and limited cards. That one was inspired by a fellow player and Kards writer Cybernetic. I might go back to that one on a stream one day and see if it still has the chops.

Thank You

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Feel free to send feedback and questions to kardspodcast@gmail.com, reach out on Twitter @KARDSPodcast, or hit me up on the Discord channel.

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4 thoughts on “Upgrading the German Starter – What I’m Playin’ 7

    1. Hi Thron,

      Thanks for the feedback. I will point out that these decks were made about 3 months ago and there have been lots of changes to KARDS since publication.

      I do think it is a good idea to revisit all of the upgrading posts though.

      Ben

      Like

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